Unless you've been under one of those proverbial rocks for the past year, you've probably heard of the 2-D MMORPG that's been capturing people's hearts and wasting their lives as they hit things with frying pans. Yes, I'm talking about MapleStory, but this review isn't about Maple Story at all. No, it's about Nexon bringing a new game to America that's more tolerable than MapleStory, and certainly more innovative. Enter Fantasy Life: Mabinogi.
Gameplay
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At first, Mabinogi seemed like your everyday MMORPG. Quest, grind, kill, level up, repeat. But once getting into the game beyond the tutorial and seeing the first town, my perceptions of the game changed entirely. Mabinogi includes so many more options past combat to gain levels and experience, and a very inventive way of developing character progression.
Unlike other games where level is everything, what you do in Mabinogi determines what you become. Interested in chopping down trees for firewood and brawling against enemies? Your strength and stamina are certainly going to rise up. Interested in reading books and learning magic? Then enjoy a buff to your intelligence and mana scores. Mabinogi uses a skill system to monitor character advancement, and those skills not only give you special moves and abilities, but they also increase your stats as you become better at them.
But finding and improving skills can be even more interesting than your standard quest and level system. All the NPCs have a "start conversation" option that lets you talk to them using keywords you hear throughout the land. When you hear about a new rumor or someone mentions a skill, the game plays a sound effect and makes note of it in your travel log. When you go to other NPCs, you can mention that skill name or rumor in conversation and see how they react - sometimes letting you in on new secrets or telling you how to progress your skills. Maybe you want to learn the windmill skill, and you hear from some of the townsfolk that the general store owner, Malcolm, has a copy of the skill book. Visiting Malcolm and talking about the skill triggers a quest, and you're off to help him out and get paid with the book in return!
If you're not combat inclined, you can do things like pick up part time jobs (as seen above) for experience and money, and Mabinogi also gives you the option of receiving either more money and less experience or more experience and less money depending on your needs. But part-time jobs are limited, and based on what time of day it is, so talking with the townsfolk will let you in on when they need people and when you should hang around them, clicking madly and hoping you get their part-time job before someone else does!
Yet for a game so centered around non-combat, the combat system is very innovative. Breaking from the traditional "point, click, kill" system, Mabinogi forces you to think in combat. You have four types of attack maneuvers to perform - attack, smash, block, and counter-attack. Attacks are normal attacks and can interrupt smash attacks. Smashes take up time to charge, leaving you open for a normal attack, but can break through blocks. Blocking doesn't let you attack, but it does let you stop the next attack against you and force your opponent off-balance so you can get a skill in. Counter-attack doesn't stop a smash, but it does let you respond to a normal attack by receiving reduced damage and striking back with your own weapon. This system leads to variety in combat and choosing what you want to do wisely. Plus you can even combo normal attacks, sending your opponent flying backwards or off-balance from your blows.
The only downside of this system is sometimes waiting for the part-time jobs or classes. Having a class over three days means you have to stick around close to the town for three days, so you can go to the school each day and take the next part of your class. While I appreciate having the concept of a time schedule, I don't like being forced into one locale just because I have to take a class on combat, or because I want to take this part-time job from X townsperson. But... that's only really a minor flaw...
Gameplay - 9/10 points
Graphics
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Mabinogi boasts a clever cell-shading approach to MMO gameplay. The graphics are cute, but not too cute to make you want to vomit (ala MapleStory). Shadows and such are dead on, and the world can feel very lively and upbeat as you look around and do what you want to do. Combat animations are smooth, and the skill usage animations are well done as well. Nothing seems to really detract from the setting, and that's a very good thing.
However, everything feels very wide open in the game and a little sparse. While what is there is well detailed, sometimes you wish there was more detail in the characters and setting itself. This detriment is hampered by the low max rendering set by the program, so very frequently you'll look out and see the line where it's rendering the game, giving you fog and blocked vision. With the increased computers of the time, you would think that they would let this feature be set higher, but alas, it only has two settings - low and far.
Graphics - 6/10 points
Sound
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The sound of Mabinogi is a little sparse as well, giving you a non-intrusive set of background music and environment effects, but once again not really detailing the world. This problem is off-set by the fact that anyone with a musical instrument and the song composition skill can make their own songs to play to the world (you actually rank up in being able to play and write music). While this is a very creative idea, it also leads to abuse from surrounding players. Trust me, I thought the guy playing the theme to Mortal Kombat on the lute was funny the first time, but after the 1032nd time of hearing it, it has ceased to be amusing.
Sound - 7/10 points
Story
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While the overall story of Mabinogi hasn't really been revealed yet, what I have been able to gleam from the characters and first city is a rich setting. Each of the characters do have their own unique personalities, and they adapt and change over time as you interact with them. Randald the school teacher may give you a hard time at first, but he begins to warm up to you as you take his classes and show him that you're not a complete nitwit. That ability of the characters is a very unique one, and one that really makes the game stand out from other MMOs, where the characters are static towards you for the entire game. I'm not sure about you, but I'd like some recognition from the old woman after I just saved her son from a pack of raiding orcs. Maybe a discount at her store?
The lore seems to be pretty interesting as well. With game mechanics like only being able to regenerate mana at night and "moon gates" that only open up during the evening hours and transport you to different places on different days, yeah, I'd say the story is pretty well done.
Story - 8/10 points
Fun Factor
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At the end of the day, it all comes down to how fun the game is. Even with the detriments in sound and graphics, Mabinogi's gameplay and rich characters really make it stand out from the pack. It makes playing an MMO easy and fun again, as well as being challenging and an adventure.
Going about to find your quests, as well as having some quests quickly handed to you as you explore the world is a massive benefit to the game. If you want a quick quest, go out and explore and an owl will soon come to you with a mission from one of the nearby townsfolk for you to accomplish. But if you want to delve into the personalities of the characters, then you can use the keyword system to your advantage and find quests and skills that way.
It's different, it's unique, and it stands out from the sea of MMOs on the market today. And best of all, it's free to play, even when it goes out of the current open stage of beta. The world also presents alot of expandability, especially through the use of the keyword system, so townsfolk can drop hints as to where to find new content - even if that new content is in a town you thought you were done with. All in all, great job with this game.
Fun Factor - 8/10 points
Final Score - 7/10 points
By the standards set by Epic Loot For All!, this game is Uncommon Loot
For more information about the loot scoring system and more in-depth game reviews and electronic news, check out the blog Epic Loot For All!.

[17:35] <Portal> gg sir you just got rick rolled
[17:35] <Dillion> i dont get how its funny
[17:35] <Portal> this website explains it http://tinyurl.com/yw9ufb
[17:36] <Dillion> ??
[17:36] <Portal> lol did i just double rick roll you
[17:38] <Octal_Black> Wow. A double rick roll. Nice job Portal.