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Herbalisem

Last post Tue, Mar 4 2008 7:32 AM by Raekon. 52 replies.
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  • Sat, Jan 19 2008 3:38 AM In reply to

    • kovacu
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    Re: Herbalisem

    well maybe

    Herbalisem -  spell casters,archers
    Mining,smithing - pit fighter,zambrano warrior

    and then the other classes ^^

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  • Sat, Jan 19 2008 4:14 AM In reply to

    • Jasmine
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    Re: Herbalisem

    kovacu:

    well maybe

    Herbalisem -  spell casters,archers
    Mining,smithing - pit fighter,zambrano warrior

    and then the other classes ^^

     

    not really in this mode. It give's you a choice or 2. What you wanna make ? potions for Hp or Sp, Mp etc than take Herbalisem, if you wana upgrade your armour, mining ,smithing  etc....

              And a pit fighter can make potion's (becouse it really need it ) and a spell caster upgrade he;s stuff..soo...

              Yeah it's a good idea, becouse you have more option, give's you a possibility ta earn some money....

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  • Sat, Jan 19 2008 4:42 AM In reply to

    • hardhiter61
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    Re: Herbalisem

    groos i hated doing stuff like that it took way to long to get the parts and it took up space in your inventory 

    mayb i would do it if there was a separate part for the herbs and it was automatic 

    I LIKE IKE



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  • Sat, Jan 19 2008 7:08 AM In reply to

    • Aidanpat
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    Re: Herbalisem

    i think that every class should still  be aloud to pick flowers/herbs

    the pitfighter could  just take longer than everyone else to pick flowers

    cause it could come up "FAILED" your big meaty hands crushed the flowers"

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  • Sat, Jan 19 2008 8:11 AM In reply to

    • Jasmine
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    Re: Herbalisem

    hardhiter61:

    groos i hated doing stuff like that it took way to long to get the parts and it took up space in your inventory 

    mayb i would do it if there was a separate part for the herbs and it was automatic 

     

     

    Think this way, no more many/gold/den etc spent on potion (the Tankers player know what i mean) is very important....and it wont take long to go in a quest and make few pitstop to take a flower . With you inventory its easy ..after you are full just make a swich and put all in stash...

             Its not big deal...

             I think that the mostimportant thing is too give the player's more option to choose from. Learn skill', Learn one profession (hebalisem, mining etc..) . 

             

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  • Sun, Jan 20 2008 11:59 AM In reply to

    • Zyrex
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    Re: Herbalisem

    Aidanpat:

    i think that every class should still  be aloud to pick flowers/herbs

    the pitfighter could  just take longer than everyone else to pick flowers

    cause it could come up "FAILED" your big meaty hands crushed the flowers"

     

    Poor Pitfigher his hands crushed the flower before he could even pick it >_> 

    I think Mining/Smithing, and Alchemy skills would be mroe suited for WE, flowerpicking still looks wrong when u see a bulky Pit Fighter try to pick it. 


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  • Sun, Jan 20 2008 12:33 PM In reply to

    • Jasmine
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    Re: Herbalisem

     well....if you wanna potion you must pick it up...=))

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  • Sun, Jan 20 2008 3:00 PM In reply to

    • epros
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    Re: Herbalisem

    As far as I know I really don't think game at this moment will have something like this or a too in depth crafting system. To me nothing can LoTROs crafting system, as you take vocations of three professions that go hand in hand with one another. Not to say simpler system are bad but there really has been nothing mentioned more then a spot in your hall to upgrade weapons. To me this game doesn't seem like much of a crafting game as to a hyprid of a few different types of MMOs out currently. Then again they could surprise me but being its mission based I don't think they'll have herbalism then again I could be wrong...just have to wait and see.

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  • Mon, Jan 21 2008 2:37 AM In reply to

    • Jasmine
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    Re: Herbalisem

     epros....now we just make some "to be or not to be" thing's..No one know's how its gonna be

           We all just wait, give some opinion (and we hope that someone listen), and chat to know's better...

            If it gonna be a good, bad ,trush, godlike game we gonna see it. From the movie, the idea, the printscreen and all other's thing's i say its gonna be a nice game. 

             Just wait....
     

                
     

    <<<"After you know me you can judge me and tell your capital punishment..."
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  • Tue, Jan 22 2008 7:47 PM In reply to

    • boygol
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    Re: Herbalisem

    guys this game is lobby based and there isnt even a open world just ...lobby... wow i just noticed how this game could suck really bad if people arent careful

    I am a trained assassin and some people may want to kill you so no matter what dont do this...
    OMG PWNT NOOB!11!!!1111!!!1111!
    ...or you may die...
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  • Wed, Jan 23 2008 4:09 PM In reply to

    • Scrattz
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    Re: Herbalisem

    i agree, if too much is into the game the game can also get too complicated and people will leave.

    Kind Regards Matty^.^

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  • Wed, Jan 23 2008 4:52 PM In reply to

    • Aidanpat
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    Re: Herbalisem

    silly people will leave smart people would tell the Gm's that its to complicated anyway you could remove it?

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  • Sat, Feb 2 2008 4:18 PM In reply to

    • Jocke
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    Re: Herbalisem

    It would be cool if there was a whole new warrior class which were named like Artificer, Craftworker or Tooler. 

    The new class would include many things like Forgeing, Archeology and Herbalism. From Herbalism u could make both health potions and poison, which u could add to weapons or throw right at your enemy.

    In towns, each Artificer should be able to pick up a little foldable pitch or table from hes/her backpack. In this way the player can easily sell hes/her stuff to other players. 



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  • Sat, Feb 2 2008 9:00 PM In reply to

    • Scrattz
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    Re: Herbalisem

    lol jocke making new classes..

    Kind Regards Matty^.^

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  • Tue, Feb 5 2008 9:59 AM In reply to

    • Jocke
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    Re: Herbalisem

     maybe i should do a whole new game Stick out tongue


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