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Wine?
Last post Thu, Oct 16 2008 12:43 PM by Anaklusmos. 9 replies.
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Thu, Jun 5 2008 3:32 PM
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incognito


- Joined on Thu, Jun 5 2008

- Points 430

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Hello. I've stumbled upon this game and I've got to say that I'm very much impressed with the work you folks at Possibility Space are doing. It takes a lot of guts to release your first game as free to play. At this point I have a question and a comment: What position do you folks have on Linux (and heck, OSX even)? I have no qualms with playing the game on Windows, but it certainly would be nice if someone could play the game via Wine. (I certainly could test that aspect, but I don't have CB access). What technologies were used when coding the game? DirectX? Which version? Gameguard? Any sdks and whatnot? If the game was coded with just straight DirectX and C++, it actually has a chance of working on Wine, and loads of users who would happily play it, like me :-). The comment I'd like to make, then, is to point to Regnum Online (http://www.regnumonline.com.ar/). Having played that game, I know of loads of players who play it basically since it's one of the only ways to have a good time on Linux. This game also has a download-on-demand launcher, but working natively, since they use OpenGL. I don't know if that's constructive or not, but it seems worth mentioning. Thanks, Incognito.
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budabunga


- Joined on Mon, Jun 2 2008

- Points 250

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I'm not 100% sure on anything since I'm not a dev, but I'm sure this is reasonably accurate. The game is coded in the C-family. C/C++ (with the server stuff in C#?) It uses DirectX. No 3D acceleration. And I think they would concentrate on making the game as solid as possible before starting to create a port. (If even)
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tedford



- Joined on Mon, Apr 7 2008
- Canada

- Points 4,155



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take a look at this article http://my.mmosite.com/neramaar/Blog/Item/821e3a129960b893b1ba59bd6918da28.html
brice does mention:
No Registry Writing Required and A Very Small HDD Footprint: You can literally copy your Warrior Epic folder onto a Thumb Drive and take it with you. Not only that, the game will actually RUN from the drive! That's pretty portable if you ask me.
Original, In-House Graphics Engine that runs on almost anything WITHOUT 3D Acceleration... and it's Beautiful: We have people playing Warrior Epic on 5 year old laptops with integrated graphics and they are running at 60FPS solid. Our in-house graphics engine utilizes hand painted assets and does not depend on any 3D acceleration to render special effects. This cuts the fat out of system overhead requirements, enabling Warrior Epic to run extremely well on almost any machine.
Not only that, it also makes it possible for us to port the game very easily to consoles such as the PSP or the Wii.
Best i can do for ya.
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incognito


- Joined on Thu, Jun 5 2008

- Points 430

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Wine Test Results: Build v1.022, Wine v1.0 rc3 from budgetdedicated repos on *buntu 8.04: Install does not pass. The following is output in the installer: Checking Windows Version ... Windows xp ... (PASS) Checking DirectX Version ... DirectX 9.0c ... (PASS) Checking Memory ... 1.48 GB ... (PASS) Checking Free Hard Disk ... 70.70 GB ... (PASS) All Check Pass, Start Installation Freezes with "Connecting Ps interface server..." No connections problems present. Terminal output reveals: fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {25a207b9-ddf3-4660-8ee9-76e58c74063e}: stub fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {25a207b9-ddf3-4660-8ee9-76e58c74063e}: stub Conclusion: Uninstallable via wine due to unimplemented function parameter in Wine for WSAloctl. Game requires fuction to pass on build v1.022.
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incognito


- Joined on Thu, Jun 5 2008

- Points 430

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