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Aim your attacks
Last post Tue, Sep 2 2008 2:58 PM by herflik. 60 replies.
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Sat, Jul 19 2008 12:38 AM
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Rufus



- Joined on Sat, Jul 19 2008
- Logan, Australia

- Points 435

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Maldebrode



- Joined on Sat, Jul 5 2008
- A story

- Points 2,085

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I think the PS team is more then capable if changing it this early in the game. Hell we dont have half the classes full developed yet so we have quite a ways to go before launch. I think two of the biggest things keeping people away from this game are the lousy click to move (which could be fixed if they just gave us a patch already >.< ) and the super slow movement/combat. I brought a new person to the game yesterday and the first thing they said to me while playing was how come they move so slow can I fix this ? Luckily some of the ingame gear has the ability to grant this but doesnt quite work right now. So if any of you own a ps2 and have played baldurs gate dark alliance 1 & 2, champions of norrath 1& 2, Fallout brotherhood of steel, the bards tale..... any of those games a probably a few more. They all have a very simplistic manual attack system and the company was able to shovel out these games like crazy. Not only that but they also sold fairly well. One of the games still sells for 50 dollars at gamestop. So If they are able to change combat to manual and maybe add some flair to it then we would be super happy no ? Also.... what do you think about being able to block manually ?
Through the fight bleed with me
During this pain scream with me
After our lives die with me
Best friends till the end
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herflik


- Joined on Tue, Dec 25 2007

- Points 1,400

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Yeah specialy archer and devo ,because they have shields. There should be just ,dunno 4 buttons ,so even from close range fight archer would be able to shoot arrows (but with penalty ofcourse). 3 buttons for attack (cuz every char got 3 normal attack i think) and 1 for block.
Blocking system need to be suggested well ,maybe it should jus reduce all incoming damage by x % depending from class.
Mouse would be almost useless then because adding WSAD system ( what will be added for sure) will be essential to manual fighting. Auto attack turn off, TAB to change target and gogogo kick arses.
There can be also normal attack combo system that include those 4 buttons combination to make special/faster/bonus damage moves. Passive combo skill tree to that ,player would just choose skill that unlock combo move in normal attack and here we got nice player skill based manual fighting.
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Maldebrode



- Joined on Sat, Jul 5 2008
- A story

- Points 2,085

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Well thats the thing if they want the same old cookie cutter crap they can go play the asian games or everquest where you hit the mob for a good 2 to 3 minutes before it dies. We need a fast paced arcade oriented mmo. It would be unique and it would sell. The main thing they want is money and if thats what they want then they had better give the gaming community something unique. I dont mean unique in that its a guildwars/diablo mix because if thats what happens, im out. I have enough slow- paced games to choose from already so why bother with this one ? /rant off I want everything you had put in your last post herflik. I know they can deliver but if they dont then this ship will sink. Its ridiculous to think that the little micro transactions are going to keep a boring game above water. Better/faster gameplay will sell this. Arcades may have died off due to the computer and affordable gaming systems but damn did they have the best games out there and some were never ported over. People poured money into those machines in the beginning just to play and die and pop another quater in, it was an addiction to the action. I think micro transactions could work if we had this action and faster gameplay. It solves alot of things because most players are casual gamers that means you want maybe 5- 10 minute spree or 20- 30 minute sprees. There is noone who wants to spend an hour in any of the mission in this game (having the ranged people pick stuff off because you cant tank worth anything because the mobs keep bashing you even when you hit them). I agree a raid could take an hour as in (1 hour) not 2 or 3. Im tellin ya an arcade style would sell this and be completely unique.
Through the fight bleed with me
During this pain scream with me
After our lives die with me
Best friends till the end
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herflik


- Joined on Tue, Dec 25 2007

- Points 1,400

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People prefer dynamic player skill based game ( thats why they produe consoles) ,making something like that isnt really so hard ,mario bross in some way is more dynamic game then WE ,and it was made ages ago.
Good exemple of well selling game is cabal, they implemented nice dynamic graphic (game isnt really dynamic itself ,but looks like one) and its one of best mmorpgs now.
Second one is Lunia ,maked to top mmorpgs wery fast because its player based skill game ,thats wery dynamic (but the graphic is to candy still ,and much people dont like it)
I can suggest even wery nice and effective system that would give to fights awesome look ,but yeah thats all require hard work from developers.
One of the best fighting systems I found in PC game http://youtube.com/watch?v=IjceJOd7Noo, gundams that got only 50MB size and are totally for free. Dont look to dynamic but the 3D boxes for hiting and blocking are just owning all other games. Effects of attack are not limited like in other games ,they copied the anime in every way, didnt deleted some attack because they would be hard to make ,but they made all of it! CS:S ,Quake ,Unreal fighting systems are even worse then that ,atleast for me.

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