



Weapons used:Photoshop CS2, Wacom
Here is a Character design that I think would be a great
addition to WE in the future. This is basically a strong melee type fighting
style. The profession in generic terms is a ‘Spearman’ but I’m working on the
subclass idea to make it a unique looking class (like all WE characters).
I have not thought of
a name for the class yet so I’ll just use the word ‘Spearman’ This is a
fighting amour appearance for very skilled human character to wear. Its not a
robot even though it looks like a robot. I took my inspiration from fencing amour
and Roman solider costumes with a bit of me in there as well. I like the spear
idea because it has not been used in WE yet and the spear itself could have
numerous added defensive or aggressive enhancements. Just off the top of my
head the spear could have a small shield over the arm holds, spikes, hooks or
even a secondary knife that could be with drawn from the spear and used separately
etc. Not to mention the impressive strike moves a spear could do in the fray!
I also played with the idea of a duel weld configuration.
With this has the potential for some awesome weapon designs and fresh and
unique battle skill moves. Not that I’m saying WE skills are boring.
I know that this looks kind of like the metalknight in WE
but that was not the purpose. I started out with quit a block motif design at
the start of this character design and then I rounded almost all the edges. This
saved it looking like something out of robotech. These early sketches are just
my first thoughts. I actually want to make the ‘Spearman’ character taller and more
athletic looking not so much muscle in appearance.
I have a few thoughts about the metalknight I mentioned before.
I have only seen the character class in the Towncenter ingame. This character looks
very round and too friendly looking. I can just imagine it as a plush toy for a
5yr old girl. I really like the wallpaper of the metalknight! It’s so cool. I
even have it on my desktop right now. Compared to the wallpaper to the tubby
looking Metalknight ingame is a big differenc. To me it does not look mean
enough to really pose any real ‘threat’ in a WE environment. It looks more prone
to slouch on a couch and eat donuts all day than get out and kill Welkin
enemies. Well its too late I guess, PS have already built the character. But If
I was to design it I would do a few changes. First I would make it slightly
taller buy making the legs longer and thinner. Second make the chest piece less
round. Third the arms need to be thinner
and added elbows. And finally don’t think the blue gem looking thing is helping
as well. It looks a little too ‘pretty’ If you know what I mean.
Okay I think I have said enough. What do you think of my
designs? Any suggestions would be appreciated. Also what do think of the
metalknights? It’s okay to disagree.
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